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In the kitchen: flour

- Using Blender to create the model based in real references and making UV Mapping and getting the most out of our UV space.
- Baking Mesh Maps with Substance Painter.
- Creating alpha and 2D resources with Krita.
- Adding Textures and alphas with Substance Painter.
- Rendering with Blender (tests) and Arnold (final)

Turn Table Render preview

Lightning test

Lightning test

Render preview

Render preview

Render preview

Render preview